Audio · Video · Sync

Lip Sync Delay Calculator

This free lip sync delay calculator converts an audio/video timing difference into milliseconds, seconds, video frames and audio samples. Use it when you know the measured offset and need a clear correction value for aligning sound with picture.

Calculate Audio / Video Sync Offset

Enter the measured delay in milliseconds, frames or audio samples, or compare separate video and audio timestamps.

Browser Calculator
Positive = audio occurs later than video. Negative = audio occurs earlier.
Positive = audio is late. Negative = audio is early.
Signed sample difference between the two events.
Time when the visible event occurs.
Time when the matching sound occurs.
Used to convert time into video-frame offset.
Used to express the same offset in audio samples.
Lip sync offset
+100.000 ms
Audio occurs 100 ms after the matching video event.
Milliseconds +100.000 ms
Seconds +0.100000 s
Video Frames +2.997003
Audio Samples +4,800
Correction: move the audio approximately 100 ms earlier, or apply an equivalent adjustment in your playback or editing system.
Video
Audio
Understanding the offset

How the Lip Sync Delay Calculator Works

Lip sync depends on the timing relationship between a visible event and its matching sound. A person's mouth movement and the corresponding speech are an obvious example, but the same calculation can be used for any picture event paired with audio.

The calculator uses a simple sign convention: a positive offset means the audio occurs after the video, while a negative offset means the audio occurs before the video. Zero means that the two entered timing references have no measured offset.

You only need one measured difference. The calculator translates that offset into milliseconds, seconds, frames and audio samples so you can use the unit that matches your workflow.

If you are working with audio more broadly, the Audio Tools for Recording, Mixing, and Ear Training collection includes additional browser utilities. You can also experiment with signal balance in the Interactive Online Audio Mixer.

Audio and video production workspace
1

Measure the difference

Find how far the matching audio event is from the visible event.

2

Choose the input unit

Enter milliseconds, frames, samples or two separate timestamps.

3

Set the rates

Select the video FPS and audio sample rate used by the material.

4

Apply the correction

Use the displayed direction and equivalent offset value.

Direction matters

Audio Early vs. Audio Late

Knowing the size of a sync error is only half of the calculation. You also need to know its direction. A 120 ms difference could mean that the sound arrives 120 ms too late or that it arrives 120 ms too early.

When the audio is late

A positive result means the audio event occurs after the corresponding picture event. To align the two in an editable timeline, the audio would normally need to move earlier by the displayed amount.

When the audio is early

A negative result means the audio event occurs before the corresponding picture event. In that case, the equivalent correction moves the audio later.

Spoken material is especially easy to inspect against visible mouth movement. Related production resources include vocal and speech recording, commercial audio recording and audio content recording.

Microphone and studio production setup
Positive offset

Audio is later

Example: +80 ms means the matching sound occurs 80 milliseconds after the picture reference.

Zero offset

No measured difference

A calculated value of 0 ms means the two timing references entered into the tool coincide.

Negative offset

Audio is earlier

Example: −80 ms means the matching sound occurs 80 milliseconds before the picture reference.

Milliseconds and frames

Online Lip Sync Delay Calculator for Video Frames

A lip sync delay calculator online is useful when one system reports a delay in milliseconds while another expects a frame-based value. The same amount of elapsed time represents a different number of frames depending on the video's frame rate.

For example, 100 milliseconds equals 2.4 frames at 24 fps and 6 frames at 60 fps. The time difference has not changed; only the frame-based description of that duration has changed.

Fractional rates are handled internally as their standard rational values: 23.976 uses 24000/1001, 29.97 uses 30000/1001 and 59.94 uses 60000/1001. This provides a more precise conversion than performing the arithmetic with only the shortened decimal label.

100 ms Expressed at Different Frame Rates

DelayFrame RateFrame DurationFrame Offset
100 ms24 fps41.667 ms2.400 frames
100 ms25 fps40.000 ms2.500 frames
100 ms29.97 fps33.367 ms2.997 frames
100 ms30 fps33.333 ms3.000 frames
100 ms50 fps20.000 ms5.000 frames
100 ms60 fps16.667 ms6.000 frames
Audio-level timing

Convert Lip Sync Delay to Audio Samples

Milliseconds and frames are convenient for describing visible timing differences, but an audio editor can work at the finer resolution of individual samples. The calculator therefore also expresses the same offset as an audio sample count.

At a sample rate of 48,000 Hz, one second contains 48,000 samples. A 100 ms offset therefore corresponds to 4,800 samples. Changing the sample rate changes the sample count representing that same duration.

The millisecond value describes elapsed time. FPS determines its equivalent frame offset, while sample rate determines its equivalent audio-sample offset.

For hands-on audio practice, try the Mixer Console Simulator. Musicians preparing material can also explore song demo production and music recording.

Digital audio editing and recording equipment
Working with measured sync

Using the Lip Sync Delay Tool in Practice

The calculator does not need the original media file because its job begins after a timing difference has been identified. Enter the measured offset directly, or enter the time of the visible event and the time of its matching sound.

In Two Timestamps mode, the calculator subtracts the video event time from the audio event time. If the audio timestamp is later, the result is positive. If it is earlier, the result is negative.

The output then provides equivalent values in several units. This is useful when a measured difference is expressed in one format but the control or timeline you are adjusting uses another.

If your work begins with recording rather than an existing timeline, the First Time Recording Studio Guide explains session preparation. You can also read about recording confidence or explore recording approaches for different music genres.

Studio workstation used for audio production

Turn a Sync Difference Into a Usable Offset

Enter the measured audio/video difference and instantly compare the same offset in milliseconds, seconds, frames and audio samples.

RONTER AUDIO LAB

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